She focuses on under-explored aesthetic experiences and sensory interactions, including gameplay, sound, smell, taste, proprioception and touch. Named in 2013 as one of the five most powerful women in gaming by Inc. magazine, and in 2011 by Fast Company as one of the most influential women in technology, Ms. Kelley co-curated the groundbreaking 2012 exhibition Joue le jeu / Play Along at La Gaîté lyrique in Paris, France.
Is a game designer, curator and bot maker. Director of Now Play This, the city-wide London Games Festival, brings the latest in experimental game design from around the world, across an extended nine-day festival. This year’s extended festival focuses on the idea of community.
PIETRO RIGHI RIVA
Curator, artist, and academic. In all his work the objective is to have a wider audience for video games. His latest curatorial project was the Milano Game Festival, the only video game event where narrative titles are played start to finish over the course of an evening. His work has been on display at the Venice Biennale and the MCA in Chicago.
ARGENTINA, RÍO GRANDE
Game Designer and owner of Puerto Global, a coworking space for game developers and creative entrepreneurs. After several years living in Buenos Aires, I decided to come back home to build a Game Developer’s community, and try to make it sustainable, caring and focused on growth and empathy.
Is a Brazilian game developer & artist located in São Paulo, Brazil. Currently works as a game designer at Loud Noises, and he is part of Firma Gamedev, an organization focused on bringing game developers and the general public together. Previously he organized Glitch Mundo, a cooperative independent festival, and was also creator of the local game jam and SPjam exhibition and the monthly meeting of SPIN game developers.
USA / ITALY
Is a game developer, curator and educator. He teaches digital media production and experimental game design at the School of Art at Carnegie Mellon University. Since 2003 he works under the project name «Molleindustria” producing provocative games addressing issues of social and environmental justice, religion, and labor and sexuality.
Is a co-owner of Die Gute Fabrik, a games studio based in Copenhagen, Denmark. Douglas is best known for his award-winning motion control game, Johann Sebastian Joust, winner of the Innovation Award at the 2012 Game Developers Choice Awards. His work has been exhibited at festivals and museums around the world, including: IGF, IndieCade, PAX, Roskilde Festival, MoMA, SFMOMA, Hong Kong Arts Centre, and the Museum of the Moving Image.
MEXICO / SPAIN
Founder of Arsgames. PhD in Philosophy from Universidad Autónoma de Madrid, International Mention with the thesis entitled «Technology at the borders». She is currently a professor in universities in Spain and México. Curator in international exhibitions. She was the director of Fábrica Digital El Rule in Ciudad de México and advisor at Multimedia Centre in Nacional Center of Arts. Chief Curator at Fundación telefónica with the exhibition “Video games: the two sides of the screen” 2019, Madrid.
Patrick LeMieux is a media artist, game designer, and assistant professor in the Cinema and Digital Media Department at the University of California, Davis where he co-directs the Alt Ctrl Lab. He is the author of Metagaming with Stephanie Boluk and has exhibited in museums, galleries, and festivals around the world, from the Smithsonian Museum of American Art, PS1 Moma, and Babycastles to alt.ctrl.GDC, IndieCade, and Now Play This! Some recent projects include Triforce, a topological transformation of The Legend of Zelda,and the Octopad, an eight-player controller for the Nintendo Entertainment System.
I’m an artist, curator and lecturer at Abertay University, and cofounder/
co-curator of NEoN Digital Arts. I am interested in facilitating collaborations that bring together art, games and communities to explore experimental, playful and meaningful ways to connect, share and make. I deliver these projects through Abertay’s cultural programme.
Is a Lecturer in the Department of Radio/Television/Film. Evans is a media artist, art historian, educator, and curator. His work deals with software, performance, and histories of art and technology and has been exhibited at such venues as ACRE Projects, Hyde Park Art Center, Evanston Art Center, and Chicago Artists’ Coalition. Evans’ writing has been published by Routledge, the Journal of Games Criticism, and the A.V. Club. Additionally, he is Director of Exhibitions and Programs of Video Game Art (VGA) Gallery. He has taught courses on creative programming, web art, and games. Key Notes Speakers.
Is an associate professor who plays, makes, and writes about games in the English Department and Cinema and Digital Media Department at University of California, Davis. She is the co-author of Metagaming with Patrick LeMieux and is currently working on a new project about money as a game mechanic and game mechanics as money.
Chad is an award winning experimental game designer and independent curator based in Melbourne. He is a first generation Turkish-Australian Muslim immigrant, and currently serves as director of Freeplay, Australia’s longest-running and largest independent games festival. Chad is also ½ of Melbourne’s Hovergarden collective, and curator of the Contours exhibition. Develop Pacific named him in the inaugural 30 Under Thirty list for 2018.
is a French media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and machinima. She curated exhibitions in France and worldwide on the relationship between art, video and computer games and politics. She also promotes free and open source culture as well as indie games and art games.
I’m a Game Developer, and Regional Organizer at the Global Game Jam for South America. I co-founded and directed a community for local game developers called Rosario GameDevs were I produced more than 40 events in 6 years. RGD is conformed by programmers, artists, musicians, game designers and others, professionals, students or hobbyists.
AGUSTIN PEREZ FERNANDEZ
ARGENTINA, BUENOS AIRES
He is an independent video game developer and multimedia artist. He studied film direction, theater and learned to develop games in a selftaught way. He is the author of several experimental videogames such as Mantra, selected to be
presented at the Game Developers Conference (GDC) in San Francisco, USA. as one of the most important experimental games of the year 2011.
Zuraida Buter is a playful culture curator. She regularly speaks about playful culture, game jams, community and collaboration at conferences and festivals worldwide. In 2013 she won an award for Achievement and Innovation as result of her work as worldwide executive director of the Global Game Jam.
Zuraida co-founded the Playful Arts Festival (PAF) in the Netherlands, which aims to explore, stimulate and showcase the cross-overs between different fields of art, play, interaction, technology and design.
Zo-ii’s latest project is the Playful Culture tumblr: a curated collection of playful events, collectives, conferences and games.
Is a playful curator and producer. She’s lead curator of ‘Videogames: Design/Play/Disrupt’ a major exhibition on contemporary videogame design and culture at the Victoria & Albert Museum, London, and co-founder of UK independent game collective Wild Rumpus. She has undertaken events and installations in London, San Francisco, Austin and Toronto alongside partners that have included MoPOP, Art Gallery of Ontario, GDC, Tumblr, BBC Worldwide, Humble Bundle, with coverage in the New York Times, Vogue, Wired, the Guardian, The Wall Street Journal and Edge magazine. She has a lot of love for the alternative, the absurd, the playful and the disruptive.
Shalev is the Games Program Curator for Print Screen Festival in Holon, Israel. He lives in Copenhagen, working as a game designer and studying for an M.A. in Game Design at The Royal Danish Academy of Fine Arts. He received his B.A. from Tel Aviv University’s Honors Program in the Humanities and Arts. His background is in street art and performance art, and when not working on games he runs a political sci-fi project called Speculative Tourism.
Is a Canadian science fiction author, who publishes his works independently under the imprint No Media Kings, a venue for publishing and promoting his own works independently, and a guide to self-publishing for other prospective writers. Munroe was the founder of Perpetual Motion Roadshow, a North American indie touring circuit that sent 100 writers, performers and musicians on the road between 2003 and 2007. Jim Munroe is a “pop culture provocateur” according to the Austin Chronicle. His graphic novels and prose novels have been praised by Pulitzer-winner Junot Diaz and comics legend Neil Gaiman, and his lo-fi sci-fi feature films by Wired and the Guardian. His political videogames have appeared at Sundance and Cannes, and he co-founded the world’s first videogame arts organization. He was an Art Gallery of Ontario Artist-in-Residence in 2014 and he lives in the Junction neighbourhood in Toronto.
Cultural producer and curator specialized in experimental art videogames. Luján has a egree in Public and Institutional Relations and a Master Degree in Communication and Cultural Creation by the Walter Benjamin Foundation (thesis awaiting jury). Luján is Co-founder of the Latin American Meeting of Videogames, GAIA (Game Arts International Assembly) and co-founder of the cultural producer Objeto a, focused on art and technology. María Luján is dedicated to the divulgation of experimental and artistic videogames fostering their insertion in the cultural field and encouraging female participation in the industry. She has given talks and participated in events such as TEDx Riodelaplata (Buenos Aires), Jorge Tadeo Lozano University (Bogotá), DevHourmx (Mexico City), DiGRA (Melbourne, Australia) among others.